A 2D platformer where you must defeat all of the enemies in a level to succeed. Your weapon loadout as well as the ammo count for each weapon is randomly decided by RNG. 


CONTROLS:

Move with the arrow keys.

Jump with Spacebar.

Shoot with 'Z'

Switch weapons with 'X'


CREDITS:

Character Art:

o_lobster

Enemy Art:

o_lobster and S4M_UR41 (flying enemies)

Tileset:

Kenney

Sound Effects:

jfxr

Music:

Juhani Junkala

Everything else (Programming, Projectile Art, Direction):

Me (Joeshua)

Published 2 days ago
StatusPrototype
PlatformsHTML5
Authordjaloe
GenreAction, Platformer, Shooter
Made withGodot
ContentNo generative AI was used

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